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Tag: Research

A webXR test in Blazium

January 7, 2025 Founder / CEO Leave a comment

This post is more of a convenient link to a test page I have up. Essentially though I’ve had a…

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Posted in: Blazium, Demo, Godot, WebXR, XR Filed under: Blazium, Demo, Godot, Research, WebXR, XR

Overriding Unreal Engine Shaders in Local Project or Plugin

December 14, 2024 Founder / CEO Leave a comment

I originally posted this on the Unreal Engine forums, but I’m going to post it here as well just in…

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Posted in: Tips and Tricks Filed under: Rendering, Research, Shaders, UE5

Manually Updating Gradle in Unreal Engine (draft)

July 13, 2022 Founder / CEO Leave a comment

SO my engine gradle versions were mismatched when build a project for oculus quest, but that was by default by…

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Posted in: Tips and Tricks Filed under: Research, UE4

UE4 AI Research (pt. 1)

March 11, 2019 Founder / CEO 7 Comments

As you all know I’ve been working on End of Days for quite some time and one of the biggest…

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Posted in: Uncategorized Filed under: AI, Research, update, zombie
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Recent Posts

  • A webXR test in Blazium
  • Overriding Unreal Engine Shaders in Local Project or Plugin
  • Manually Updating Gradle in Unreal Engine (draft)
  • UE4 Streaming Navigation Data from Instanced Level
  • UE4 VR Development Tips pt.1

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