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A webXR test in Blazium

January 7, 2025 Founder / CEO Leave a comment

This post is more of a convenient link to a test page I have up. Essentially though I’ve had a…

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Posted in: Blazium, Demo, Godot, WebXR, XR Filed under: Blazium, Demo, Godot, Research, WebXR, XR

Overriding Unreal Engine Shaders in Local Project or Plugin

December 14, 2024 Founder / CEO Leave a comment

I originally posted this on the Unreal Engine forums, but I’m going to post it here as well just in…

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Posted in: Tips and Tricks Filed under: Rendering, Research, Shaders, UE5

Manually Updating Gradle in Unreal Engine (draft)

July 13, 2022 Founder / CEO Leave a comment

SO my engine gradle versions were mismatched when build a project for oculus quest, but that was by default by…

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Posted in: Tips and Tricks Filed under: Research, UE4

UE4 Streaming Navigation Data from Instanced Level

December 9, 2021 Founder / CEO 4 Comments

*** UPDATE: This doesn’t appear to be working anymore, I’ll correct this post when I find an answer *** I’ve…

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Posted in: Tips and Tricks Filed under: Nav Mesh, Navigation

UE4 VR Development Tips pt.1

October 22, 2020 Founder / CEO Leave a comment

It can be quite a pain to go back and forth between vr and editor for testing. That situation gets…

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Posted in: Tips and Tricks Filed under: Steam, UE4, VR

How to Update SteamWorks (UE4)

Founder / CEO Leave a comment

After personally searching around the web for ages and having no luck on how to do this after version 139,…

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Posted in: Tips and Tricks Filed under: Steam, UE4, VR

UE4 AI Research (pt.2)

June 24, 2019 Founder / CEO Leave a comment

Hello all, dropping some more info about my dive in AI in UE4. I didn’t think I’d dive so heavily…

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Posted in: Ai, Update, zombie

UE4 AI Research (pt. 1)

March 11, 2019 Founder / CEO 7 Comments

As you all know I’ve been working on End of Days for quite some time and one of the biggest…

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Posted in: Uncategorized Filed under: AI, Research, update, zombie

Quick Update!

January 13, 2019 Founder / CEO Leave a comment

Hey all, it’s been a hot minute since I’ve updated the site. While I’ve been gone a lot has happened.…

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Posted in: Uncategorized

End of Days 0.2.0 is Live for Beta Testers!

October 19, 2018 Founder / CEO 2 Comments

A lot has changed, like A LOT. However, not all the changes are observable. Let’s go over whats in this…

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Posted in: Update, zombie

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Recent Posts

  • A webXR test in Blazium
  • Overriding Unreal Engine Shaders in Local Project or Plugin
  • Manually Updating Gradle in Unreal Engine (draft)
  • UE4 Streaming Navigation Data from Instanced Level
  • UE4 VR Development Tips pt.1

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