End of Days has been updated! It feels like it’s been so long. Anyway here’s a list of what changed.
+Support for the Oculus Rift
+Kar98k bolt action sniper riffle
+Vertical fore grip
+Retuned weapon stats
+Retuned item costs
+Mysterybox generates random guns with attachments
+Updated art style
+Low poly hands ( those were a pain to get right )
+Bullet Rain power-up (WIP, I will post about this elsewhere)
+Fire Storm power-up ( done, might need damage tweak)
+Increased exploding barel damage and added spawners
+Added sounds for knife, katana, arrows
+Added HLODs and changed distance render settings
+Added light profiles to each lamp and light source to properly work with the new volumetric fog
+some other stuff 😉
Lot’s of bug fixes happened too!
SO the very next update is going to be all about the AI and repairable windows. The AI that came with Weapon Master served it’s purpose till now, but it’s time I write a less performance hungry system. I will be multi threading and creating more interaction with the zombies and spawners. For sure, I will be adding the ability to for zombies to tear down windows and for the players to rebuild them. Once this is in place I will feel comfortable adding a leader board system to End of Days. Having the Doors all start shut and zombies able to get into the building from the windows will really solidify the game play and End of Days will be less of a tech demo looking thing. Might redo the meshes this update too.