I’ve been fed up with all the engine options out there for some time now, so I’m taking a stab at creating my own. Nothing much to say about it at the moment other than I’m attempting to be something between LOVR and Godot powered by webGPU and other open-source stuff. It goes without saying that my plan is to also open source this engine, but we’ll see where it goes. It’s in private for now, there’s nothing really to see and it’s changing rapidly, but you can keep an eye out for it here: