*** UPDATE: This doesn’t appear to be working anymore, I’ll correct this post when I find an answer ***
I’ve found a lot of individuals have struggled with finding the way to build nav mesh on standalone level and have that stream in with their instanced levels. There’s not an obvious way to do this, but it’s actually quite easy.
The short version is this: Your global navigation mesh settings should be set to streaming static. Your persistent level’s recast navigation should be set to runtime streaming dynamic. Lastly, your desired level to instance and stream should be set to static.
I don’t know if this is meant to work this way, but it does. Essentially, the persistent level will try to rebuild nav when new geometry is introduced. However, when your sublevel’s already baked nav data shows up it just gets stitched in instead of a full rebuild.
Hey
Its literally the same thing that Im trying to figure out rn
Can you tell me on which version it worked?
I just cant understand how it could just broke again
If you have any clue regarding this thing – please tell me, I really need to stream static navigation w/o rebuilding it after creating level instance
Thanks so much for this post Starkium, I really appreciate the images and explanation! (L)
Oh man, I’m struggling with this in UE 5.2, using Navmesh for the VR teleportation system. So far no luck, and I’m considering abandoning navmesh altogether for some homemade solution…
What’s your goal? I can help you out.