Little webxr compiled demo of the Godot XR Tools repo, but in Blazium Engine.
WIP but also working on having the ability to support VR and Non-VR cross play. This long term is intended to be a sort of validation test for WebXR and web games as a whole. Since the death of flash, nothing has ever really filled that void in the market. I feel that this tech could potentially be that.
Currently Standard (Flat) mode doesn’t do anything, there is no non-vr support built into the character controller yet. I’d like to do a bit more autodetection of what’s available on browser etc. Also, I don’t want to 1:1 copy the Godot xr template, so I’ll likely build a few demos into this.
I was having some issues with cross origin policy handling on different browsers, that seems to be fixed now. However, If this page is giving you an error about cross origin, try the direct link here:
https://lifeartstudios.net/wp-content/uploads/G4XRTools/G4XRToolsTest.html